1. Sand
You will see that some tiles are covered with sand. These tiles can still contain pieces, boosters, and other elements. Match pieces and blow up boosters in the sand to clear the tiles. Clearing the tiles of sand can often be the level goal.
2. Crate
One crate takes up one tile. It blocks the movement of pieces, boosters, and other elements on the field. Getting rid of them may be the level goal. Match pieces next to crates and blow up boosters to break them. Note that some crates are made of a bigger number of planks, which means it will take more attempts to break them. Some crates may contain pieces or boosters.
3. Bottle with a message
Often bottles with messages appear in the level goal: you need to bring them to the bottom of the field to complete the level. Various obstacles and other pieces get in the bottle's way. Blow up boosters, match pieces, or swap them with the bottle to make a match. Make sure the bottle can actually move: sometimes it can be chained to the field.
4. Chain
Chains bind a piece and won't let it move. Make a match with the chained piece or blow up a booster next to it to break the chain. Removing double chains will take more matches and explosions. Chains can also block boosters and other elements on the field. If that is the case, only booster explosions will help you remove the chains.
5. Amphora
Amphoras can be either an obstacle or the level goal. Match pieces or blow up boosters next to amphoras to remove them from the field. You can also swap amphoras with neighboring pieces to make a match. Note: the less cracked an amphora is, the more attempts it will take to break it.
6. Ice
This obstacle can be removed by exploding boosters or combining pieces next to it. The ice has several stages of durability: the more cracks it has, the easier it is to break it. Sometimes various items or level goals (such as shrimp) can be frozen in ice. Break the ice to free them.
7. Wall
A wall is a thin barrier that blocks pieces, boosters, and other elements from moving. It cannot be broken or moved, but it doesn't get in the way of combinations and booster explosions.
8. Sea Urchin
Getting rid of sea urchins can be the level goal. To remove them, blow up boosters next to them. Some urchins have hard helmets, so it might take several explosions.
9. Barrel
Blowing up barrels can be the level goal. A big barrel explosion removes multiple pieces from the field and destroys certain obstacles. But first the barrel needs to be activated. To do that, make matches and blow up boosters next to the barrel 3 times in a row. If you make a successful attempt, a red cross will appear on the barrel. Note that you have to make successful attempts one after another, or the barrel cools down, and you will have to start all over again.
10. Seaweed
Seaweed can be either an obstacle or appear as the level goal. Seaweed grows on tiles and blocks them. It can be removed by making matches and blowing up boosters next to it. Try to clear it with every move, or it will grow and take up more tiles.
11. Fishpond
An auxiliary element. These fishponds are used to grow fish - to do that, match pieces and blow up boosters next to them several times. When the fish have grown enough, they will appear in random places on the map or replace random pieces.
An auxiliary element. These fishponds are used to grow fish - to do that, match pieces and blow up boosters next to them several times. When the fish have grown enough, they will appear in random places on the map or replace random pieces.
12. Portal
A portal connects two spots on the field. Movable elements can travel through it. The way in and out of a portal can be blocked with obstacles. You need to remove them before you can use the portal.
13. Jar
It may be an obstacle or level goal. You can break a jar in several ways: blow up boosters, remove a piece inside the jar with a Rainbow Maul, or make a combination with this piece. Some jars do not break immediately—you will recognize them by their cover. Jars can also fall down on the field to the vacant tiles.
It may be an obstacle or level goal. You can break a jar in several ways: blow up boosters, remove a piece inside the jar with a Rainbow Maul, or make a combination with this piece. Some jars do not break immediately—you will recognize them by their cover. Jars can also fall down on the field to the vacant tiles.
14. Generator
The generator drops the elements displayed on it: pieces, boosters, etc. The generator will drop the elements once the tiles below it are cleared. To clear the tiles, match pieces under the generator or blow them up with boosters.
15. Crab
A Crab can be a level goal. To catch a Crab, you need to get it to the bottom of the game field by matching pieces or blowing up boosters. The first match or booster explosion will drive the Crab out of its shell...only then will it be able to move. Continue to match pieces or blow up boosters below the Crab until you catch it and make it leave the game field. Always match pieces or blow up boosters next to the Crab, or else it will hide in its shell again and stop moving.
16. Squid
Can be a level goal. To catch a Squid, match it with the pieces of the same color, or blow boosters next to it. This will wake the Squid up; it will try to run away and move to another tile. Make another match with the Squid or blow a booster and the Squid will get caught and leave the game field.